24 February 2014

More Game Sculpting

I found some more sculpting work I did for iCL! :D This was the beginning of the Viking class:

This guy was my favourite and I couldn't wait to get started on his face! I started with the same base mesh as the Sioux, just picked out and emphasised different facial features. I looove how he was turning out and it's a shame he wasn't finished off. Below you can see him bald and with hair...He has half a shaved head and I never got around to adding texture details to the shaved half so it looks a little eggy but I am still very happy with it! Haha he got given the nickname of "Jesus Skrillex" :p

I'm definitely going to have to throw myself back into some Zbrush work! I forget how much I love sculpting faces...

Some of my game work

I've managed to pull together some of the work I did for one of my friends' game that he was making.

It's called iCL (International Combat League) and you can find more information and other design work here: iCL ModDB Page Production has currently stopped however and not sure what is happening in the future.

Anyway, I was working on character design and modelling. There were 3 initial character classes to be designed: Viking (heavy), Sioux (sniper) and Egyptian(medic). I worked up some rough ideas and sketches and developed them into the final chosen designs below:

The designs were finalized, but the artwork was left in it's rough stages so that we could push on with creating as much content as possible. The first character chosen to be modeled up was the Sioux class. I started with a load of really basic base models in 3D Studio Max which were then exported into Zbrush for detail modelling. The character model is getting on a bit now, so there are many things I would change if I could remake him now. Below are a few screenshots. This is the final detailed model in Zbrush for the basic Sioux design. (Cape and other extra bits were going to be left out for the initial release of the game)
A close up of his face, which looking at it now could do with a lot more work!
Once the sculpting was complete, it was back into 3D Studio Max to retop the original mesh. Pink parts are the bits that would be duplicated for texturing.
Texturing isn't one of my strong points so I had a little help refining the diffuse map from other team members. Below you can see the almost finished diffuse texture and normal map. Ddo was also a big help in creating some of the grimy and dirt effects. Fantastic piece of software!
A couple of in engine screenshots of him. This was sort of mid way through texturing just before we stopped working on the game.
It was a great project to work on and it kept my modelling skills up after I had finished uni. Maybe one day it will get finished off :)

9 February 2014

Some Work from Work!

So I haven't really had much time to do any drawing lately so thought I would post up some boring bits of work from work! Yay!

I work for a company who are a toy, party and fancy dress importers. I mostly do product photography/image editing along with creating new artworks from existing product artwork. I help out with the catalogue at the end of the year and occasionally get to design new artwork.

This is one of the first new design pieces I got to do for them. They had existing pirate themed artwork and they wanted a new display box made up for little penny toys and bits and bobs. These are the illustrations I did for the box along with a screenshot of the side of the final box. All illustrations were hand painted in Photoshop. I had so much fun with these I wish I got to do more in this kind of style!


This is a more recent piece, where I had to create a basic male face to be used as a backing card for dress up accessories like moustaches, side burns, eyebrows and beards. Not my favourite of pieces as I had to work to a set style in order for it to match the existing artworks in that range :( Everything was created in Illustrator.
Moving on to some photography work...this is some of the image editing work I have to do from time to time.

In between Photo shoots, we make do with using work colleagues as models (I hope they don't mind me posting these :P) For these wig items as an example, I had to cut out and "photoshop" the wigs onto the real models faces, as well as doing some colour correction on a couple of the images.

So yeah, that's pretty much the more exciting parts of my work! Some of the more boring stuff involves making information labels, cutting out photos of products and making cutter guides for boxes. I quite enjoy the job, although would much prefer to be doing a lot more design work! I sometimes feel I get a bit lazy as the job isn't particularly challenging :P

Anyway, sorry for my boring work filler post :D haha I am sorting through some of the Games Design work I did for a friend so will hopefully have a slightly more interesting post next time :)

23 August 2013

Lines Lines Lines

...Oh how I love lines!

This is a drawing for a friend of her World of Warcraft Elf; Debonaire. I love how she came out with all her detail and it was such good fun to go back to drawing with just lines and no colour...Enjoy!

15 August 2013

Well hello there Blog world!

Ok...so I remembered that I have a blog! Ha :/ I feel quite disappointed in myself that I haven't made the time to draw and finish anything decent enough to post up here...surely it can't have been almost 2 years since I last posted something big?! I promise that I have been doing stuff like; working on some concept and 3D work for a friends game (will try and get permission to post some shots up!) sketching and designing some tattoos for friends and then I seem to have gotten caught up in making a lot of textile and crafty things which is nice working in traditional mediums and creative physical things.

Anyway, now that I've settled into a new house in a new big city, there's lots of creative things to do and explore!! Can't wait to get back onto a life drawing class and fingers crossed, search for a new more creative job...exciting stuff! I will do my best to get on here more with my creative bits and bobs.

For now though, I do have something to post to update this desperate looking blog; a piece that I have been working on for the last 8 months or so in the free time that I have managed to scrounge together. This is a digital painting of a character for a friend's online competition. I LOVED working on it and loved how it turned out! Tried a few new painting things...I kinda get scared when I have to add colour to lines cos it never turns out as good as I first imagine but I am happy with the outcome of this one :)

Enjoy...

4 October 2011

Competition Entry!

This was kind of an experimental piece. I had an idea of what I wanted to achieve but fancied taking a more painterly approach than normal! I kinda like the outcome. There are some obvious problems with proportions and things but I don't really mind as I think I achieved what I set out to do!

It was also an entry for a random online competition! I got 2nd place =)

6 June 2011

Creature Design Class

Had some extra lectures at the end of Uni with Leavon Archer; a games artist.
Had the chance to loosely design some stuff. I decided to do something I don't normally do and had a go at designing some kind of wierd fantasy creature.

I started by playing with ZSpheres in ZBrush and just sketched over it until I got this wierd lizard looking giraffe thing with a super saggy neck :D
Then took screenshots of the face front and side and developed a concept:




Really really good fun! Was nice to focus on using some Zbrush for the most part and then really getting into the painting too :) Fun times!